![]() I really can't recommend you buy this game. There is a particular "East West" hallway people have mentioned, that I could not complete until reading the comments here. I would say there were a couple puzzles I quite enjoyed, but a lot seemed to be difficult only because they withheld information, which required you to just keep guessing and do random things until you solved it. I think it has a lot of interesting ideas, but it's a prime example of them not being executed well. I've been interested in this game since I saw the original tech demo for it. #Superliminal length how to#Maybe I just didn't figure out how to do it efficiently, but I got through it! It felt slightly jank at times but overall I very much enjoyed the game and would like to hear other people's thoughts. I particularly had trouble with puzzles where I had to make an object larger, which usually meant me throwing the object into the sky, dropping it at my feet, and repeating a few times to gradually scale an object to the size I needed. The core perspective mechanic is unique, interesting, and exciting to play with, but can also be frustrating. I enjoyed how the game managed to sneak a couple of new mechanics into the game throughout it even though the game is based around one core gimmick. If anyone knows what actually triggers progression in that room, let me know. I honestly don't know how I got out of it. There were a couple of times that got me absolutely STUMPED namely the apple/fan room (or was it a cherry?) and the potentially endless hallway with the "east" and west" signs. I like these trippy, subversive games, even when they're walking simulators, but Superliminal was extra rewarding to play due to the puzzle mechanics. I very much enjoy games like this- despite it being so unique, it very clearly was inspired by the likes of Portal and, to me, was very reminiscent of The Stanley Parable. I delightedly played the game in one sitting today, as I had been awaiting this game since I saw the trailer what seems like several years ago.
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